Monday, 13 January 2014

Texturing

When doing the texturing I decided to hand paint everything in photoshop. This gives the character a unified style and allowed me to compensate for the lack of detail in the actual model. I tried to keep the textures the same style across both the characters body and the jewellery. The main challenge I found was trying to make sure that the characters were painted in the right places of the uv map. I wanted the character to be muscular but not overly so, which meant spending a lot of time trying to get the muscle definition right. I also created an opacity mask for the feathers







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